Description
QPT1004 Design Thinking (2 Days)
Overview
Ever wonder what makes Google, General Electric, P&G and many major corporations constantly innovative and be ahead of the game? Do innovative solutions come out of thin air? The secret lies in Design Thinking. Originating from Stanford University, Hasso-Plattner Institute of Design, USA, (known as Stanford d.school), design thinking is a powerful human centric approach towards innovation. By integrating desirability, feasibility and viability, your team will be able to leverage design tool-kits to solve big or small problems, increasing the success rate of innovation.
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- 679 students
This program can be tailored to your specific business needs.
A little bit of personalization goes a long way. Ask us for a no-obligation Training Needs Analysis (TNA) so we can tailor this, or any other CSG program to meet your learning outcomes.
Objectives
Objectives At the end of the training, participants would be able to:
- Expose participants to the design thinking process as a tool for
- innovative problem solving
- Cultivate a human-centered mindset and enable participants to
- identify the needs, desires, and challenges of end-users
- Equip participants with a diverse toolkit of ideation techniques,
- prototyping methods, and iterative feedback loops
- Provide participants with opportunities to address real-world
- problems, iterating solutions to drive tangible impact.
- Foster collaborative teamwork and interdisciplinary collaboration
Duration
Duration 2 Days
Target Audience
Target Audience - Managers,
- Team Leads,
- Executives
Modules:
Foster collaborative teamwork and interdisciplinary collaboration
- Overview to the 5-step design thinking cycle
- Design thinking case studies
- Innovation framework
- Introduction to the 2 days design challenge
Empathize: Gather high-quality end user understanding
- Determining Extreme Users
- Observation vs inference
- Anatomy of a good user’s interview
- Conduct actual empathy interview
Define: Getting to the root of the problem
- Unpacking interview finding
- Crafting point of view
- Plutchik’s Wheel of Emotions
- Crafting “Game-Changing” statement
Ideation: Challenge assumptions & create ideas
- Scoping for brainstorming
- Recipe for conducive brainstorming sessions
- Brainstorming techniques
- Idea selection
Prototyping: Experiencing idea rapidly
- Prototype case studies
- Low-resolution, high-feel concept
- Creation of prototype
Creation of prototype Testing: Getting fast feedback
- Conducting an actual testing session
- Feedback collection framework
- Iteration of prototype
- Redefine Problem Statement
- Idea presentation
Application in workplace
- Reflection
- Creating action plan