QPT1004 Design Thinking (2 Days)

Description

QPT1004 Design Thinking (2 Days)

Overview

Ever wonder what makes Google, General Electric, P&G and many major corporations constantly innovative and be ahead of the game? Do innovative solutions come out of thin air? The secret lies in Design Thinking. Originating from Stanford University, Hasso-Plattner Institute of Design, USA, (known as Stanford d.school), design thinking is a powerful human centric approach towards innovation. By integrating desirability, feasibility and viability, your team will be able to leverage design tool-kits to solve big or small problems, increasing the success rate of innovation.

This program can be tailored to your specific business needs.

A little bit of personalization goes a long way. Ask us for a no-obligation Training Needs Analysis (TNA) so we can tailor this, or any other CSG program to meet your learning outcomes.

Objectives

At the end of the training, participants would be able to:

  • Expose participants to the design thinking process as a tool for
  • innovative problem solving
  • Cultivate a human-centered mindset and enable participants to
  • identify the needs, desires, and challenges of end-users
  • Equip participants with a diverse toolkit of ideation techniques,
  • prototyping methods, and iterative feedback loops
  • Provide participants with opportunities to address real-world
  • problems, iterating solutions to drive tangible impact.
  • Foster collaborative teamwork and interdisciplinary collaboration

2 Days

  • Managers,
  • Team Leads,
  • Executives

Modules:

Foster collaborative teamwork and interdisciplinary collaboration
  • Overview to the 5-step design thinking cycle
  • Design thinking case studies
  • Innovation framework
  • Introduction to the 2 days design challenge
  • Determining Extreme Users
  • Observation vs inference
  • Anatomy of a good user’s interview
  • Conduct actual empathy interview
  • Unpacking interview finding
  • Crafting point of view
  • Plutchik’s Wheel of Emotions
  • Crafting “Game-Changing” statement
  • Scoping for brainstorming
  • Recipe for conducive brainstorming sessions
  • Brainstorming techniques
  • Idea selection
  • Prototype case studies
  • Low-resolution, high-feel concept
  • Creation of prototype
  • Conducting an actual testing session
  • Feedback collection framework
  • Iteration of prototype
  • Redefine Problem Statement
  • Idea presentation
  • Reflection
  • Creating action plan

Program Methodology

  • Hands-on Activities: Practical exercises to reinforce theoretical concepts.
  • Group Discussions: Opportunities for peer-to-peer learning and exchange of ideas.
  • Role Plays: Simulations of realistic situations to build practical skills.
  • Feedback Sessions: Reviews and reflections to encourage improvement.
  • Problem-solving Exercises: Develop critical thinking and decision-making skills.
  • Experiential Learning: Learning by doing, promoting active involvement.
  • Interactive Lectures: Engaging presentations by experts in the field.
  • Case Studies: Real-world scenarios for learners to apply their knowledge.
  • Quizzes & Tests: Regular assessments to track learning progress.

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